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Wishing Stones

Building Private

An Android game I am building in Unreal Engine 5.8, built around a cairn of wishing stones with night ambience, a kept bell, and round-robin knock sounds. What distinguishes it is that the development loop is itself automated: an MCP plugin drives the Unreal editor, a Python screen audit captures and measures pixels every cycle, an audio audit checks the sound, and a release gate reads the built APK without needing a phone. The game logic is all Blueprint, with no C++ module.

Unreal Engine 5BlueprintPythonModel Context ProtocolAndroid