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A comedic PS2-retro construction-management game where a hot-tempered foreman bullies incompetent workers into raising a building. I designed a double-edged-sword loop — pushing workers boosts output but raises their rage, leading to slacking, sabotage, fleeing, or riots — with delegating AI managers (veteran/drill/vibe/intern), deterministic seeded RNG, and pure-logic unit tests. Built on build-free Three.js ESM with a PS2-style render pipeline (vertex snapping, dithering, fog), including a Story Mode (Act 1). Extracted from Mini Games into its own repo.
