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A web hub collecting several mini-games plus a standalone Socket.io multiplayer server. It serves five games built on different engines (2D Canvas, Babylon.js, CesiumJS, Three.js): an escape racer, a 3D survival world, a flight sim over real Earth, a desert drifter, and Fryffel Tower. Most recently I built a 3D fry-stacking game on cannon-es physics with real-time 2–4 player competitive multiplayer — each client simulates its own tower while the server relays heights and adjudicates best-of rounds — with pure logic under Vitest and the games under Playwright E2E, gated in GitHub Actions CI.
