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Hoverslam

Launched

A real-physics multiplayer browser game inspired by SpaceX's Mechazilla booster catch. I implemented suicide-burn physics calibrated against public SpaceX data, real-time competition and a leaderboard on an authoritative Colyseus server, and Three.js WebGL rendering with nine camera modes and a bilingual EN/KO UI.

TypeScriptThree.jsColyseusWebGLViteDocker